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A candlelit table spread with the Adventure Pouch, character cards, dice, and dungeon room decks
A Living Rooms & Lizards Game

AdventurePouch

A co-op dungeon RPG you can play right out of the bag.

Fast. Funny. No prep required. Classic dungeon crawling collides with a frantic race to escape. The game does the storytelling, so you just play.

$39.99 $44.99 Pre-order · Save $5

Secure checkout · Founders' price locked in · Ships within 6 months

  • Cooperative. Win or lose together
  • No Dungeon Master needed
  • Beginner-friendly, RPG-approved
Co-opEveryone vs. dungeon
MinutesTo set up & learn
6Hero classes
10Final bosses
1 PouchThe whole game, portable

Open the pouch. Pick a hero. Crawl, laugh, and escape before the dungeon eats you alive.

  • No Dungeon Master
  • No maps or tiles
  • No prep
  • No boring turns

Shaped by  500+ playtesters  at GAMA Expo & TantrumCon

Why you'll love it

RPG fun, minus the homework

Everything great about a dungeon crawl: the heroes, the loot, the boss battles, and none of the rulebook-wrangling that keeps game night from starting.

Truly cooperative

Everyone's on the same team. You escape together or fall together, with no player left babysitting the rules.

Beginner-friendly

Never played a TTRPG? Perfect. Deal the cards, read the pouch, and you're adventuring in minutes.

Pick up & go

Quick setup, zero prep, and it all packs into a pouch. Play at the table, on a trip, or at the con.

Endless replay

Ten wildly different final bosses and a deck full of chaos mean no two escapes ever play out the same.

Laugh-out-loud

Silly encounters, cursed loot, and boss tricks you won't see coming keep every table cackling.

Made for game night

Families, friend groups, first-timers, conventions. If you can gather a table, you can dive in.

Game night, two ways

All the adventure. None of the campaign overhead.

 
Adventure Pouch
Typical campaign TTRPG
Setup
Open the pouch, deal, play
Hours of session prep
Who runs it
Nobody. The game storytells
Someone has to DM
Learning curve
Learn as you crawl
Rulebook homework first
Table space
Fits in one golden pouch
Maps, tiles, screens, books
Tonight?
A full run, start to escape
"Session zero" first

We love big campaigns too. This is for every night you can't run one.

How it plays

Four steps from bag to boss

No hour-long setup, no lore homework. Here's a whole adventure, start to finish.

Open the Pouch

Spill it out, deal the decks, and let the Adventure Companion set the scene. Setup takes minutes.

Choose Your Hero

Grab a dry-erase character card (Rogue, Wizard, Barbarian and more), each with its own special ability.

Crawl the Dungeon

Push through Rooms 1–3, spring traps, survive battles, grab loot, and flip the coin when fate demands.

Beat the Boss & Escape

Find the quest items, face one of 10 final bosses, and get out together, before it's too late.

What's in the bag

Everything you need to play immediately

A complete adventure in one golden pouch: cards, custom dice, trackers, and trouble.

The full contents of Adventure Pouch: box art, golden pouch, character cards, room decks, trackers, dice, and the Flip the Bird coin
1
Golden Adventure PouchHolds the whole game. Play on the go
1
Adventure CompanionYour rule guide & storyteller
6
Dry-Erase Character CardsTrack stats, gear & progress
2
Dry-Erase MarkersWrite, wipe, adventure again
10
Final BossesBig personalities, dirty tricks
3
Quest ItemsYour keys out of the dungeon
45
Item CardsLoot tied to Rooms 1–3
60
Encounter CardsA mix of traps & battles
1
Boss Battle TrackerFor the toughest fights
Flip the Bird CoinChance moments & shadow battles
D12 General adventuring D20 Shadow fights D10 Traps & battles D6 Boss fights

Custom resin dice, engraved for every kind of trouble the dungeon throws at you.

Choose your class

Meet the heroes

Six hand-illustrated classes, each with a signature special ability. Grab a card, name your hero whatever you like, and dive in.

Rogue
Special Ability
Danger Dodger

Slips traps that would flatten anyone else, and covers for the team.

Wizard
Special Ability
Teleport

Blinks out of a bad room and back into the fight when it counts.

Barbarian
Special Ability
Break the Bird

Muscles through when the coin says no. Subtlety is for other people.

Ranger
Special Ability
The Well-Rounder

Handy in a trap, a battle, or a heal. The utility player of the party.

Cleric
Special Ability
Healer

Keeps the party breathing. The reason your run doesn't end in Room 1.

Knight
Special Ability
Chivalry

Takes the hit so someone else doesn't. Honor, armor, and a big shield.

See it in action

Watch a table dive in

Ninety seconds of what an Adventure Pouch night actually looks like: chaos, loot, and a lot of laughing.

Adventure Pouch gameplay trailer thumbnail
▶ Adventure Pouch · Trailer
The golden pouch with the Flip the Bird coin and custom resin dice Made in Charlotte, NC
Support an indie studio

Designed, drawn & playtested in-house

Adventure Pouch was created by a tight-knit group of friends at Living Rooms & Lizards. Every card, every joke, and every boss was designed, illustrated, and play-tested under one roof.

The final version was shaped by 500+ real players at events like GAMA and TantrumCon. When you pre-order, you're not funding a faceless brand. You're helping a small team put a game they love into the world.

500+Playtesters
2Con debuts
100%In-house made
Please read before you order

Pre-order details

Straight talk, because pre-orders should be honest.

Ships within 6 months

Your copy ships within six months (often sooner) once the pre-order goal is met. We'll keep you posted along the way.

Trusted fulfillment

Fulfillment is handled by trusted partners so your pouch arrives packed, protected, and ready to play.

All sales are final

All pre-orders are final, with no refunds. Please order responsibly. Running an event or need a bulk order? We'd love to help.

Questions

Good to know

What exactly is Adventure Pouch?

It's a laugh-out-loud cooperative tabletop role-playing game that blends classic dungeon crawling with the urgency of a dungeon escape. Think RPG-style fun (heroes, loot, boss fights) without the complexity, prep, or rulebook marathon.

Do I need a Dungeon Master?

Nope. There's no DM and no game master to prep. The Adventure Companion and the cards do the storytelling for you, so the whole table plays together as heroes.

Is it good for people who've never played a TTRPG?

Absolutely. It's beginner-friendly and RPG-approved. It's built for families, friends, and first-time adventurers. If you can read a card and roll a die, you can play.

How does it stay fun after multiple plays?

High replay value is baked in: 10 different final bosses, 60 encounter cards mixing traps and battles, and 45 item cards keep every session fresh, silly, and unpredictable.

When will my pre-order ship?

Within six months or less after the pre-order goal is met, with fulfillment handled by trusted partners. You'll get updates as we go.

What's the refund policy?

All pre-orders are final and non-refundable, so please order responsibly. We'd rather be upfront than surprise you later.

Can I order in bulk or for an event?

Yes! For bulk orders, conventions, or events, email us at livingroomslizards@gmail.com and we'll sort you out.

The dungeon is waiting

Grab your pouch.Start the adventure.

Support an indie tabletop studio and lock in the founders' pre-order price. Ships within 6 months.

$39.99$44.99
Pre-Order Adventure Pouch

Secure checkout · Trusted fulfillment · Indie made in Charlotte, NC