Truly cooperative
Everyone's on the same team. You escape together or fall together, with no player left babysitting the rules.
A co-op dungeon RPG you can play right out of the bag.
Fast. Funny. No prep required. Classic dungeon crawling collides with a frantic race to escape. The game does the storytelling, so you just play.
Secure checkout · Founders' price locked in · Ships within 6 months
Open the pouch. Pick a hero. Crawl, laugh, and escape before the dungeon eats you alive.
Shaped by 500+ playtesters at GAMA Expo & TantrumCon
Everything great about a dungeon crawl: the heroes, the loot, the boss battles, and none of the rulebook-wrangling that keeps game night from starting.
Everyone's on the same team. You escape together or fall together, with no player left babysitting the rules.
Never played a TTRPG? Perfect. Deal the cards, read the pouch, and you're adventuring in minutes.
Quick setup, zero prep, and it all packs into a pouch. Play at the table, on a trip, or at the con.
Ten wildly different final bosses and a deck full of chaos mean no two escapes ever play out the same.
Silly encounters, cursed loot, and boss tricks you won't see coming keep every table cackling.
Families, friend groups, first-timers, conventions. If you can gather a table, you can dive in.
We love big campaigns too. This is for every night you can't run one.
No hour-long setup, no lore homework. Here's a whole adventure, start to finish.
Spill it out, deal the decks, and let the Adventure Companion set the scene. Setup takes minutes.
Grab a dry-erase character card (Rogue, Wizard, Barbarian and more), each with its own special ability.
Push through Rooms 1–3, spring traps, survive battles, grab loot, and flip the coin when fate demands.
Find the quest items, face one of 10 final bosses, and get out together, before it's too late.
A complete adventure in one golden pouch: cards, custom dice, trackers, and trouble.
Custom resin dice, engraved for every kind of trouble the dungeon throws at you.
Six hand-illustrated classes, each with a signature special ability. Grab a card, name your hero whatever you like, and dive in.
Slips traps that would flatten anyone else, and covers for the team.
Blinks out of a bad room and back into the fight when it counts.
Muscles through when the coin says no. Subtlety is for other people.
Handy in a trap, a battle, or a heal. The utility player of the party.
Keeps the party breathing. The reason your run doesn't end in Room 1.
Takes the hit so someone else doesn't. Honor, armor, and a big shield.
Ninety seconds of what an Adventure Pouch night actually looks like: chaos, loot, and a lot of laughing.
Made in Charlotte, NC
Adventure Pouch was created by a tight-knit group of friends at Living Rooms & Lizards. Every card, every joke, and every boss was designed, illustrated, and play-tested under one roof.
The final version was shaped by 500+ real players at events like GAMA and TantrumCon. When you pre-order, you're not funding a faceless brand. You're helping a small team put a game they love into the world.
Straight talk, because pre-orders should be honest.
Your copy ships within six months (often sooner) once the pre-order goal is met. We'll keep you posted along the way.
Fulfillment is handled by trusted partners so your pouch arrives packed, protected, and ready to play.
All pre-orders are final, with no refunds. Please order responsibly. Running an event or need a bulk order? We'd love to help.
It's a laugh-out-loud cooperative tabletop role-playing game that blends classic dungeon crawling with the urgency of a dungeon escape. Think RPG-style fun (heroes, loot, boss fights) without the complexity, prep, or rulebook marathon.
Nope. There's no DM and no game master to prep. The Adventure Companion and the cards do the storytelling for you, so the whole table plays together as heroes.
Absolutely. It's beginner-friendly and RPG-approved. It's built for families, friends, and first-time adventurers. If you can read a card and roll a die, you can play.
High replay value is baked in: 10 different final bosses, 60 encounter cards mixing traps and battles, and 45 item cards keep every session fresh, silly, and unpredictable.
Within six months or less after the pre-order goal is met, with fulfillment handled by trusted partners. You'll get updates as we go.
All pre-orders are final and non-refundable, so please order responsibly. We'd rather be upfront than surprise you later.
Yes! For bulk orders, conventions, or events, email us at livingroomslizards@gmail.com and we'll sort you out.
Support an indie tabletop studio and lock in the founders' pre-order price. Ships within 6 months.
Secure checkout · Trusted fulfillment · Indie made in Charlotte, NC